Gor

A simple dwarf, steadfast and loyal.

Description:

A stoic dwarf with no use for idle words. He has a good sense of right and wrong, but doesn’t let laws dictate his views of righteousness. His head is primarily shaved, leaving just a series of dark brown braids that stretch back down the middle. Scars litter his body and face, most notably one that runs down his left eye. He is known to be more likely to risk his own life for a stranger than to smile at one.

Male Dwarf Warpriest 1
CG Medium
INIT +1; Senses Darkvision 60ft.; Perception +3

DEFENSE
AC 17, touch 11, flat-footed, 16 (+6 armor, +1 Dex, +1)
HP 17 (1D8 +3, toughness, favored class +1)
Fort +5, Reflex +1, Will +5
+2 to saving throws against poison, spells and spell-like abilities; Good Aura; +4 CMD when resisting bullrush or trip while standing on ground; +4 dodge against giant subtype

OFFENSE
Speed 20 ft.
Cold Iron Longsword 3 (1D84)
Scimitar 4 (1D64/18-20 x2)
Composite Long Bow 1 (1d81) Ammunition 12

Hatred +1 ATK against Goblin

STATISTICS
Str 16, Dex 12, Con 16, Int 12, Wis 17, Cha 7
BAB +0, CMB +3, CMD 14
Feats: Weapon Focus(Scimitar), Toughness
Traits: Armor expert, Militia Veteran
Skills: Knowledge(Religion) +5, Sense Motive +7, Survival +8
Languages Common, Dwarven, Celestial
SQ: Blessings: Fire, Healing, Orisons, Sacred Weapon(Scimitar), Stone-cutting +2, +2 to appraise rocks/gems.

Combat Gear: Cold-iron Longsword, scimitar, Composite longbow, breastplate, Scale mail.

Other Gear: Backpack, bedroll, flint and steal, hemp rope, Holy symbol of Sarenrae, Waterskin, rations, 100GP

Bio:

Gor was raised in the city of Azir, Rahadoum where he was surrounded by both the desert and sea. From a young age he worked as a guard for the docks and occasionally did freelance for those willing to pay the gold. He had always been drawn to Sarenrae and with the stifling anti-religious stigmata of the city he decided that it was time to move on. Eventually he found himself in the city of Heldren.

Gor

San Antonio PFS: Reign of Winter skunxx