San Antonio PFS: Reign of Winter

It's a Trap! Get a stick!
Session 3

After finding Lady Argentea Malassene in the cellar, the party healed up and rested before heading back to town to resupply for a further trek into the forest. Lady Argentea Malassene decides to get her revenge for being kidnapped and joins the party.

Arriving back at the bandits lodge the party presses forward but is stopped by an Ice Mephit at a bridge. The party defeated the Mephit and it retreated but not before Mossie fell into the icey river in a display of poor footwork.

After fighting their way through Chilling Skeletons and Living Trees the group stumbled upon the ghost of a young girl who led them into a maze of Ice Pillars. It ended up being a frightful experience for Gore and Fey. Gore might have even peed his pants. At the top of the maze of Ice Pillars was a hut with a small doll in it. Gore said they should burn it after the doll seemed to talk and the doll reacted by stabbing Lady Argentea in the hand paralyzing her. THe party made quick work of the doll and freed the spirit of the young girl they had seen before.

A few quick traps, a passed out rogue, a giant weasel, and an exploding ruin later the party decided to rest for the day and make camp.

The Battle of Red Run Gorge
The Fight at High Sentinel Lodge

After burying the corpse of old man Dansby the party pressed on in the search for Lady Malassene, and answers to the strange weather that holds the border wood in it’s cold grasp.

After making their way over a ridge line, following the tracks of what they believed to be the bandits that attack the caravan, they were ambushed by three bandits left behind to deter any would-be rescue party. The adventurers made short work of the bandits, but one of them managed to escape, and Loxodante foolishly gave chase after him, and would get lost and separated from the party. They were able to keep one of them alive for questioning, and he revealed that he and his group of “mercenaries” were ambushed by, and now serve a moss troll. After gathering what little information they could they left him tied up in the snow and to whatever cold fate awaited him.

A few miles later the party finally found what they believed they were looking for, the High Sentinel Lodge, which had been recently overrun and it’s guard replaced with the bandits that it was trying to protect the border wood from. After finding and disabling an alarm trap, Nishka snuck up to the lodge for some reconnaissance, but the lodge was too well defended, a direct assault seemed the only option. Hoping to lure out the bandits from their lodge they began pelting the front door with snowballs, one of the bandits stuck his head out a window to see what was the matter and he was met with a quick blade and a quick end at the had of Nishka. Unfortunately, for our heroes the bandits were content with taking pot-shots from the windows of the lodge. Nishka stepped up to one window and began battling any foolish enough to engage her in combat. Fae’s eidolon, Ponyta, burst through the other window to engage the foes in melee, when suddenly two frost skeletons came from the second floor and joined the fray, and with Ponyta cut off from her summoner she was cut down, and banished back to her plane. Unfortunately, New the alchemist tried to make his way through the window and was unable to aid Ponyta, and with the eidolon out of the way the bandits and the skeletons combined effort laid the alchemist low. What New was also unaware of was that lurking in the shadows, cloaked by his magics, waiting for the time to strike and when New was knocked unconscious the Necromancer Rohkar Cindren used his foul magic to steal the waning life-force of New to bolster his own, and New was no more. To add insult to injury Rohkar used a scroll of animate dead to resurrect New, and another one of his fallen allies into more frost skeletons to bolster his ranks, things were growing dire for the party. When suddenly a loud gun shot rang out piercing the sounds of battle like a thunderbolt striking one of the skeletons dead, it was Loxodante! He had heard the sounds of battle through the woods and was able to make his way back to his friends. Despite this, the magics that kept the foes at bay began to fade and with the undead free to wander the party’s front line was overrun, and the undead surged out of the lodge into the summoner and the witch and they were both overwhelmed and brought down by the frozen dead. Loxodante did battle with the undead abominations as Gor made his was into the lodge to engage Rohkar in single combat. Meanwhile, Mishka snuck behind the lodge in hopes of catching of what was left of the bandits unawares, and strike them down. At first she seemed successful, but she was in turn ambushed by another rogue, Ten-Penny Tacey, and made short work of the surprised and injured Nishka. The tide of battle was changing again, when finally Loxodante destroyed the last of Rohkar’s undead minions, and Gor summoned a mighty blow, as if blessed by Sarenrae herself, and Rohkar fell to his knees, dropped his weapon, and begged for quarter. Not wanting to be captured and be forced to face the punishment for their crimes Rohkar’s last ally and Tacey fled the lodge, and neither Gor nor Loxodante had the strength or desire to give chase.

So it was now left to Loxodante, and Gor to decide the fate of Rohkar, to heal their wounded, find Lady Malassene, and bury their the dead.

The Journey Begins
Session 1

The party members were minding their own business in the small town of Heldren when strange winter weather and a kidnapped noble woman. The Heldren mayor asks you to look into the strange weather and to rescue the woman.

1) The party inspected the scene of the crime where the woman was kidnapped, they found a path leading into the forest and a couple of zombies.

2) Found a trapped chest but dodged the spiked log.

3) You were attacked by a strange winter wym that shouldn’t be found in the forest.

4) You were ambushed by 4 winter sprites, two of which escaped.

5) You ran into a talking elk who listened to your tale.

6) You avoided a trapped snow man and found the dead body of Old Man Darby, a local farmer.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.